colemanok.com

Software & Systems Engineer

Joshua Coleman

Building locally-run AI infrastructure and a custom simulation architecture in Godot. More publishing here as the work matures.

Coming soon

House Brownie

A local AI assistant exploring whether multipass orchestration can let a privacy-respecting local LLM approach the usability of cloud API models — multimodal, with family data that never leaves the house.

VOID

A custom simulation architecture in Godot with inbuilt dev tools, built on a typed weighted-graph substrate — observer-resolved detail, navmesh-free pathfinding, Dwarf-Fortress depth on modest hardware.